• To give forth a short, shrill cry or sound.
  • To turn informer.
  • To utter in a thin, shrill voice.
  • A short shrill cry or sound, such as that made by a mouse or a rusty hinge.
  • An escape.
  • To manage barely to pass, win, or survive.
  • To utter a short, sharp, shrill cry, as a pig or a rat; make a sharp noise, as a pipe or fife, a wheel or hinge that needs oiling, or the sole of a boot.
  • To break silence or secrecy; speak out; turn informer; “squeal”; peach.
  • To shirk an obligation, as the payment of a debt.
  • To utter with a squeak, or in a squeaking tone.
  • A short, sharp, shrill cry, such as that uttered by pigs or mice, or made by a wheel or the hinge of a door when dry.
  • A sharp, shrill, disagreeable sound suddenly uttered, either of the human voice or of any animal or instrument, such as is made by carriage wheels when dry, by the soles of leather shoes, or by a pipe or reed.
  • To utter a sharp, shrill cry, usually of short duration; to cry with an acute tone, as an animal; or, to make a sharp, disagreeable noise, as a pipe or quill, a wagon wheel, a door; to creak.
  • To break silence or secrecy for fear of pain or punishment; to speak; to confess.
  • A short, high-pitched <xref>sound</xref>, as of two objects rubbing together, or the calls of small animals.
  • A <xref>card game</xref> similar to group <xref>solitaire</xref>.
  • To <xref>emit</xref> a short, high-pitched sound.
  • To <xref>inform</xref>, to <xref>squeal</xref>.
  • To <xref>speak</xref> or <xref>sound</xref> in a high-pitched manner.
  • To <xref>empty</xref> the <xref>pile</xref> of 13 cards a player deals to themself in the card game of the same name.
  • To win or progress by a narrow margin.
  • something achieved (or escaped) by a narrow margin
  • make a high-pitched, screeching noise
  • a short high-pitched noise
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